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Friday, February 6, 2015

Combat

Combat


Up to 4 companions, including the player themselves are able to take part in the turn-based combat system. It should be noted that you cannot take the player character out of the party.

Each turn you will choose the actions of your party, and who goes in what order depends on both the characters agility (AGI) and the speed of the skill. For example a Paladin using cover, even though the Paladin doesn't have a high AGI, would still cover an ally quicker than any high AGI Rogue.


Battle UI

Battles are found across the world in random encounters on the map, so you will not see the enemies wondering about. However their will be ways to ensure less encounters if you need to make a quick escape. This also leads to being able farm if the player decides to do so. However special encounters for story quests or even side-quests will be shown on the field so you know where to go.

Boss encounters will be the meat of the game and their will be a bunch of them. You will not find them to be merely damage sponges. Instead you will have to learn their mechanics to defeat them, this can be as simple as destroying a crystal that is giving the boss high defense to having to destroy something before it explodes dealing massive damage to the party. Their will even be a rage timer on certain bosses, so you will have to act quick.

That is all for now, next post will be about crafting, and how you will find materials.

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