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Monday, February 9, 2015

Yan Lu, Window Design/Resolution, and Crafting.

Name: Yan Lu
Age: 26
Gender: Male
Personality: 
Yan can be a outgoing and caring man, though at the same time can sometimes be hesitant to grow attached to people- though his caring nature has betrayed this on numerous occasions. He also is willing to vanish for long periods of time, traveling to unknown locations and without a word to others.
Biograph:
Yan's history is a strange one, having met many people, Yan always' changes what his history is. However as some has noted, their have been some consistencies in his stories. Such as growing up in a small village, having lived a life of bad choices, and eventually meeting and romancing a female adventurer from Rygoul. But everything around these always seems to change- making the trust others have with him having become wavering.

Another mysterious thing about Yan is his age, while he claims he is in his 20's, some have sworn seeing him many years ago having looked exactly the same. Though Yan denies these accusations and claims they're mistaken.

Window Designs/Resolution

The window design of the game has gone through some phases, but I believe I have nailed down the final design. A simple gradient design that color can be changed by the user in the options.

I have also changed the resolution of the game from 544 x 416 to 640 x 480. I tried to go higher but couldn't get it to work. Anyway, the new screenshots below are 640 x 480 but the original window design is not the new resolution. This change actually required me to change with my Khas Awesome Lights script and also my maps. Since if your map is small enough, then you see where the map ends.


Menu
Dialogue
Battle UI

Crafting

You will be able to craft at various spots in the world, however you can check at any point in the menu for your recipes and what is required to craft something. The menu will look mostly like how it does below, however the current weapon is merely a stand in, along with the names of the categories as Armorsmithing and Weaponsmithing will most likely be different categories, or maybe not. It's undecided. Anyway- to further craft you will obtain recipes through quests and vendors through out the game's worlds.


Each category has it's own level attached to it, so the more you craft the higher level it will become and thus you can craft stronger recipes. This has been done through Venka's Crafting Script.

Out in the world you will find various resource nodes (examples below), they will spawn again after 5 minutes real time, however they will be plentiful enough. Their will also be some vendors which will sell a limited number of them and enemies will also drop time to time their own crafting minerals. Also been achieved through Shaz's Extended Timer Script.



Crafting will be the main way for getting the best of the best gear in the game. 

Currently some parts of crafting has been undecided, such things like crafting potions and other similar items. It is possible these maybe craftable but it is possible they will stick to vendors instead. 

 Thanks for reading! Comment if you have any questions or just general comments.



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